Journey 


1. Approach to Topics

As a starting point, the VSSS 2019 team conducted broad literature reviews to become familiar with the topics of sleep, vigilance, and injury prevention. Once familiarized, they developed focused search phrases allowing for structured literature reviews on the relationships between athletic & occupational injuries and sleep deprivation. Furthermore, they connected their findings back to the Wake-a-Thon and the vigilance games.

For a more detailed look at the process in addition to the results, please view the slides below and/or click the button to download them.

 

2. Pilot-Test Run

A pilot-test run was conducted to test the applicability of all games. Summer students and lab-members played the games following the instructions of the manual. We collected data based on the metrics of each individual game (e.g. percent accuracy, time). For assessing tiredness, we used selfies in addition to the KSS. For assessing fatigue-affected skill changes, we used video recordings. All data, except videos and selfies, were recorded in a customized digital survey (UBC Survey Tool/Qualtrics) accessed via participants’ mobile devices. To conclude, we held a round-table discussion, where all participants gave feedback. We used the feedback to adapt and improve the games (e.g. balancing enjoyment and quality data collection).

 

3. Academic Back-End Development

All games were then investigated further with structured literature reviews. In particular, 4/8 of the suggested games were considered highly appealing: (1) Vigilance Pong, for establishing the similarities between sleep deprivation and alcohol intoxication; (2 & 3) Stroop Test and Task Switching Paradigm, as well-established clinical tools; (4) Baseball Tag, as a team building activity.